When you get enough per month for it to not matter if you have the wrong governor culture, then you can place them in the settlement.Ĭharm improves relations with notables in associated villages and in the center itself, and gives a security or loyalty boost. Focus on building up fairgrounds and other structures that improve settlement morale.
You won’t receive the benefits of having a Governor, but you won’t receive the negative 2 loyalty hit for leaving the spot open (you will still receive the “culture” penalty, just not the “governor culture” penalty) You can still build in the settlement, but you just won’t get the buffs that a governor would provide. Instead, if you don’t have one of the correct culture, leave the spot open for now. This leads to less tax, lower prosperity, less militia, less production, and even outright revolt in some cases. If you put someone into a settlement as a governor that does not match with the culture of the native populace, you will take a negative hit of -2 to the settlements loyalty EVERY DAY in addition to the negative one that you get for it being a different culture normally. The very first thing you should look at when choosing a governor is their culture. Information in this guide is subject to and will change as the game does and new information is found regarding them. This guide aims to put all information regarding Governors into one easily accessible place.